Zircon Dasher wrote:Makavelia wrote:
How does that fix the problem when T3 will simply scan down faster than any other combat ship?. Even if they are slightly behind in finding the plex for random sig luck they still have a huge advantedge in rushing in and stealing the loot.
Makavelia wrote:The balance factor is that you have more to lose when things go wrong..... the balance is gone.
Are imbalanced because people can scoop dah loot (and thus can be popped) or are they totally out of balance because nobody flags themselves for pew-pew fun time?
Most people doing high sec exploration are solo. If they are not solo they have bad skills and need to team up. A single half decent T3 will wipe the floor with T1 of equal/more SP and will easily kill a few low SP cruisers or even 2 low sp BC's. That's assuming the T3 piolit can pvp, the others.. don't matter if they can or can't.
The way i see it.
If you gave 20mil sp to 2 differant charictors, one went into T3 training.. and the other went into BC training who would win in a fight?. Well, IMO the T3. Why?, base omni resistance. That's pretty much the top and bottom of it, although hull size ofc plays some part. The only justification of that automatic win is a price tag. And, as i pointed out, that price tag is not an issue when anybody not flying a T3 can't kill you (in an exploration setting). T3 is an outright IWIN 3.10/4.10 button in the current high sec settings and i have no respect for any T3 piolit who remains in high sec. It's realy nothing but a pay to win, as i keep saying.
Balieve it or not it should be ''accepteble'' for a T1 hull to engage a T3 hull, and.. PLAYER SKILL permitting, win. Not just auto lose thnx to fking base res and spoon fead dps buff.
So how can a T1 hull steal or defend loot vs a T3?. Fit a scram and web. Well, That's gune cripple any shield tank. Go armor tank?, that will cripple dps. T3 can hold onto all it's dps, a large portion of its tank, and still fit a scram/web to smash a t1 (even a t1 with no scram/web) to pieces.
It's not all rant, i do actualy have a suggestion in fixing OP T3 (and even a change to T2). Instead of giving such hulls massive resitence bonus, CCP can simply change how these ships handle shield/armor resistence mods. In a nut shell, the ships gain more % resistence from the modules than a T1 hull (who takes standard).
This does 1 simple thing, gives T1 hulls the ''chance'' to neut out the T3 ships resistence and actualy do some dmg. In return, theirs passive mod options and medium slot anti neut mods availeble.. should the T3 wish to counter the counter. Any player like me who does not wish to waste their time contesting OP ships just to likely lose.. goes low sec instead. That's not a fix to the problem though, it's just players like me choosing to avoid it. If T3 are ever forced into low sec I'll lose there too.. and likely be forced back to high sec again. I'm not personaly keen on blobbing.. but i realy see no other way to take down a T3 in low or high.. than that, unless you fly anohter T3. But, well.. if your T3 is fitted with tackle (for high sec), his has stronger tank or cap etc etc if his is not. He will make you warp.
It's all about options you see?. T3 remove 99% of them.